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Monday, September 30, 2019

Abandoned Storefront

The Abandoned Storefront: Secrets of Nar Shaddaa's Forgotten District

Nestled within the shadowy depths of Nar Shaddaa’s Network Security District, the Abandoned Storefront stands as a forgotten relic of a once-thriving, now-deteriorating part of the moon's underworld. Shrouded in mystery and heavy with the scent of dust and rust, this area is a ghostly reminder of Nar Shaddaa’s labyrinthine history, where criminal syndicates once thrived, and illicit dealings were conducted behind veils of secrecy.

Accessible via the Grid Databanks, a crisscross of data conduits and cables, the storefront appears to be little more than a dilapidated relic, its windows fogged and its doors partially ajar, as if waiting for someone to uncover its long-buried truths. Once home to a bustling merchant or perhaps a front for shady business transactions, the store’s exterior now betrays only a few faded signs and broken displays, echoing the passage of time.

Beyond the surface lies the Hidden Entrance, a clandestine passage concealed within the walls. This entrance, often overlooked by the casual observer, leads to deeper levels of the district, untouched by the hands of the law. The store’s seemingly abandoned state is merely a façade, hiding its true purpose—serving as a covert access point to hidden networks and connections that remain unknown to most.

Venturing into the Abandoned Storefront feels like stepping into a forgotten chapter of Nar Shaddaa’s tangled past. The hum of old machinery, the distant whisper of unseen figures, and the flickering lights guide any daring explorer deeper into its mysteries. It is here, between the layers of rust and decay, that one might stumble upon lost data caches, illicit goods, or even evidence of long-forgotten schemes that still ripple through the dark underbelly of the galaxy.

The Abandoned Storefront is more than just an area of exploration—it's a symbol of Nar Shaddaa itself: a place where the past and present converge, where secrets linger in the silence, and where those brave enough to seek the truth might discover more than they bargained for.






Abandoned Storefront, Nar Shadaa









Abandoned Storefront Map




Private Landing Site



Private Landing Site - Docking Area - Nar Shadaa - Dark Design Mission









Private Landing Site Map





Video


Justicar Territory

Justicar Territory: The Rise of Martial Law in the Lower Levels of Coruscant

General Lore:

Justicar Territory, also known as the Justicars' Sector or Sector 439, was an area of Coruscant's lower levels that came under the control of a self-proclaimed militia during the Cold War. Following the devastating Sacking of Coruscant, the Republic's resources were spread thin, and Coruscant's Security Forces were withdrawn from many districts, leaving the lower levels vulnerable to organized crime and anarchy.

In the wake of this power vacuum, notorious criminal syndicates, such as Black Sun, moved in, preying upon the citizens who lived in the impoverished and neglected areas. The once-prosperous districts fell into chaos, with crime running rampant and residents left to fend for themselves. Among these people were former Republic soldiers, veterans of the Clone Wars and the Galactic Civil War, who returned to find their homes and families under siege by criminal forces.

Enraged by the lack of protection and the corrupt system that allowed such suffering to continue, these soldiers organized and formed a militia known as the Justicars' Brigade. These ex-soldiers, now disillusioned with the Republic, were determined to restore order to their neighborhoods by any means necessary. They seized control of a former Coruscant Security facility, renaming it the "Justicars' Tower," and from there, they began enforcing their own brand of harsh justice.

The Justicars placed the sector under strict martial law, driving out both Black Sun and the remaining Coruscant Security personnel who were unable or unwilling to resist their authority. Their rule was brutal and unforgiving—any challenge to their power was met with swift and violent retaliation. To those who lived in the sector, the Justicars were both a necessary force of order and a tyrannical power that cared little for justice beyond their own vision.

Over time, Justicar Territory became isolated from the rest of Coruscant. The sector was effectively sealed off from the outside world, with the Justicars exercising complete control over its streets and inhabitants. The citizens of this sector lived in a state of constant tension, as the Justicars maintained order through fear, and those who could not or would not submit to their authority faced brutal consequences.

While the Justicars were seen by some as protectors of the people, others viewed them as nothing more than another form of oppression. The question of whether their actions were justified remained a point of contention among those who lived in the sector and those who remained outside its walls.








The Jedi Lore Keeper’s Perspective:

From the perspective of the Jedi Order, the rise of the Justicars in the lower levels of Coruscant represents both a symptom of the Republic's failing institutions and a tragic instance of individuals losing their way in their pursuit of justice. While the Jedi acknowledge the dire circumstances that led to the formation of the Justicars, their response to the challenges of maintaining order in a chaotic environment raises serious concerns about the line between law and tyranny.

The Jedi recognize that the Justicars were born from a place of genuine need—when the Republic failed to protect its people, those who had once fought for the Republic took matters into their own hands. Their desire to restore order and protect the vulnerable was noble in its origin, yet the methods they employed left much to be desired. The Jedi teach that true justice cannot be achieved through force and violence alone, and that the imposition of martial law, especially when carried out with such brutality, is not the path to true peace.

What is particularly troubling to the Jedi is the way the Justicars abandoned compassion in favor of control. In their attempts to drive out Black Sun and protect their communities, they became another form of authoritarian rule, using their military power to impose fear rather than seeking reconciliation or peaceful solutions. For the Jedi, this represents a failure to understand the deeper nature of the Force—true justice involves balance, and balance can never be achieved through fear and oppression.

Despite these concerns, the Jedi cannot ignore the practical realities that led to the creation of the Justicars. The sector had become a lawless wasteland, and in the absence of a governing body, it is understandable that the people would turn to those who could protect them. However, the Jedi also believe that such protection must be rooted in higher ideals, not in the use of brute force. The Justicars’ emphasis on martial law and their willingness to suppress dissent—often with extreme violence—are seen as dangerous precedents that could spread throughout the galaxy if unchecked.

The Jedi also recognize that the Justicars’ isolation from the wider world of Coruscant raises questions about the potential dangers of unchecked power. The Justicars ruled an entire sector, sealing it off from the outside galaxy, which makes it an especially volatile and unpredictable situation. If such power were ever to expand beyond the sector’s boundaries, it could pose a serious threat to the stability of the Republic itself.

In this light, the Jedi view the Justicars' rule as a cautionary tale of what happens when individuals, even with good intentions, become consumed by their need for control and protection. The Order advocates for balance and fairness in all things, and the Justicars’ approach to justice serves as a reminder that any imbalance, no matter how well-intentioned, can lead to the erosion of freedom and the rise of tyranny. It is a struggle that every Jedi must constantly be aware of, ensuring that their commitment to peace and justice never falls into the traps of authoritarianism or fear.







Justicar Territory, Coruscant, Photo Gallery






Saturday, September 14, 2019

Corrupted Jedi Temple



Corrupted Jedi Temple on Illum









Tarsarian Devourer




The tarsarian devourer is the product of a rakghoul virus mutation that has spread to the predatory tarsarian stomper. The stompers--a non-native species once kept in a handful of Tarisian zoos--bred, hunted and initially thrived in the post-bombardment jungles, but were soon overwhelmed by their more aggressive infected cousins.

The tarsarian devourer became king of the Tarisian food chain, and although it is impossible for sentient species to contract the mutated form of the rakghoul virus, that makes the tarsarian devourer no less feared when encountered in the wild. (Codex Text - Star Wars the Old Republic / SWTOR)



Tarsarian Devourer Matriarch





Tuk’ata

Tuk’ata: The Corrupted Guardians of Korriban

Once a peaceful, grazing species, the Tuk’ata roamed the barren plains of Korriban, living in harmony with their environment. However, their fate was tragically altered by the dark hands of Sith alchemy, forever changing their nature and imprinting them into the very foundation of Sith history.

Origins: The Grazing Beasts of Korriban
In their ancient, untainted form, Tuk’ata were creatures of instinct and simplicity—massive, horned hounds, their pelts a blend of muted browns and grays, blending seamlessly with Korriban's desolate landscape. They were nonviolent, grazing on the sparse vegetation and coexisting with the harsh desert environment. Their only notable traits were their formidable size, strong instincts, and a curious intelligence that allowed them to thrive in the barren world. Little did the galaxy know, these humble creatures would be ensnared by the Sith in their endless quest for power.

Sith Corruption: Alchemical Experiments and Dark Awakening
When the Sith first discovered the Tuk’ata, they saw potential—potential for use, for dominance. Through forbidden Sith alchemical rituals, the species was manipulated. The Sith twisted their bodies and minds, awakening an ancient, latent potential within them. The result was not only physical change—mutations that gave rise to sharp, bone-like horns, elongated claws, and teeth as hard as obsidian—but also a deep, malevolent intelligence that aligned them with the dark side of the Force. Their once peaceful nature was overwritten by a primal hunger for aggression, loyalty to the Sith, and an unyielding desire to protect the tombs of the Sith Lords buried on Korriban.

Unnatural Evolution: The Mutations and Their Immortal Nature
Over time, the Tuk’ata began to evolve in unpredictable ways, their mutations becoming more random and frightening. Some Tuk’ata grew to massive proportions, their size rivaling that of the largest beasts in the galaxy. Others developed heightened senses or unusual abilities that bordered on the supernatural. Most unsettling of all was the rare phenomenon of Tuk’ata that lived for centuries, becoming near-immortal abominations, their monstrous forms haunting the Sith tombs as they continued their eternal vigilance.

The Tuk’ata, now twisted guardians of the tombs, serve as protectors not only of physical tombs but of the Sith's most powerful and dangerous secrets. They are capable of communicating with one another through some unknown means, possibly linked to the dark side energies that course through their veins. Their intelligence, while unnatural, is keen—understanding their role, their masters, and the Force in a way that surpasses that of many other creatures in the galaxy.

The Role of the Tuk’ata in Sith History
The Tuk’ata's connection to Sith Lords runs deep. They have been bred to be loyal, unwavering guardians of the tombs, keeping the sacred crypts of ancient Sith Lords free from those who would desecrate them. Many legends speak of adventurers, archeologists, and Jedi who ventured into the tombs, only to meet their end at the paws of these fierce beasts. The Tuk’ata are often seen as the last line of defense, not just against intruders, but against the encroaching knowledge of the ancient Sith’s dark rituals.

Despite their unrelenting nature, the Tuk’ata remain tied to Korriban—a place of dark power where their mutated existence perpetuates the Sith legacy. They are as much a part of the Sith culture as the tombs themselves, embodying the irreversible corruption wrought by the Sith’s will.




The Jedi Lore Keeper’s View: A Cautionary Tale

As a Jedi Lore Keeper, it is essential to remember the Tuk’ata not as mere beasts of the Sith, but as tragic victims of Sith alchemical manipulation. Their story is a reflection of the dangers that await when life is twisted by dark side rituals—when nature is manipulated to serve the ego and greed of the Sith.

The story of the Tuk’ata is not just a tale of monsters. It is a lesson for all who seek to manipulate life through unnatural means. The Jedi hold it as a reminder of the destructive potential of Sith alchemy and the horrors that can result from it, hoping that the tale of the Tuk’ata will never repeat itself in other corners of the galaxy.












These oversized hounds were bred to be fearless and relentless. Left to guard the Sith tombs of Korriban, they have sharp horns, long claws and savage teeth. They are unusually intelligent and seem capable of communicating with one another through unknown means. 

It is said that the species was nonviolent and grazing before being corrupted by Sith alchemical experiments that awakened a latent part of their brains and changed them into unnatural abominations. Random mutations now occur that produce some tuk’ata that can live for centuries and grow to immense proportions.





The Beast of Marka Ragnos (Warrior)

The Guardian of Marka Ragnos’s Tomb

Buried within the shadowy depths of the ancient tomb of Marka Ragnos lies a creature shrouded in myth and terror. This beast, a monstrous remnant of Sith cruelty, was left behind to serve as an eternal guardian for its master’s final resting place. For centuries, it has dwelled in utter darkness, unseen by mortal eyes—yet its presence is felt by those attuned to the Force, like a ripple of fear brushing against their senses.

According to legend, this guardian was not born but made. Ragnos himself twisted and tormented the beast with the dark side of the Force, breaking its mind and reshaping its body into a vessel of unrelenting fury. Every night, Ragnos would beat it into submission, infusing it with hatred so profound that it became more a manifestation of suffering than a mere animal. Deprivation was its teacher, for it was starved for extended periods, only to be fed on blood when its master saw fit. This horrific cycle left the creature with an insatiable thirst that could never be quenched—a hunger not just for sustenance, but for vengeance on anything living.

Time has only deepened its ferocity. Since Ragnos's death, the beast has remained sealed within the tomb, isolated from the outside world but not from its own rage. Its maddening hunger festers, its hatred sharpens, and its patience grows cold and endless. No one who has dared to breach the tomb has lived to describe the creature. The few survivors of failed expeditions speak only of the suffocating sense of being watched by unseen eyes and the chilling, guttural growls echoing from the depths of the crypt.

For the strongest Sith who visit the Valley of the Dark Lords on Korriban, the beast is a silent, unseen test of resolve. Its oppressive aura seeps through the stone walls of the tomb, rattling the nerves of even the most battle-hardened Sith warriors. To them, it is a reminder of the raw, untamed power that Marka Ragnos wielded—a power so absolute that his will endures even in death through this savage sentinel.

Rumors swirl about the beast’s nature. Some claim it is a mutated tuk'ata, warped far beyond its natural state. Others suggest it may be a unique creation born from Sith alchemy, a hybrid of beast and Force-bound spirit, never meant to exist outside Ragnos's control. Whispers from ancient Sith holocrons even hint that its bond with Ragnos was so strong that it still roams the tomb as an extension of his will—a phantom guardian animated by his lingering presence in the Force.

Many have pondered the fate of this creature. Without a master to guide it, does it still recognize its duty? Or has it become a feral, mindless force of destruction, driven only by ancient instincts of pain and hunger? None can say for sure. But what is certain is this: to disturb the tomb of Marka Ragnos is to invite the wrath of something far older, far more savage, and far more relentless than any Sith Lord.











Left to guard the tomb serving as the resting place for its master, Marka Ragnos, the beast has dwelled in darkness for centuries. Legend tells that Ragnos beat his pet nightly, warping it with the Force until it was a creature of pure hate and anguish. Starved for unthinkable periods of time and then fed only blood, it is said to be filled with an unquenchable thirst for more. 

Since the death of its master and its seclusion in the tomb, no one has seen the beast and lived to tell the tale. But the strongest Sith can feel its unnerving presence. (Codex Text - Star Wars the Old Republic/Warrior Class Story)







Akk Dog




Loyal guard dogs, faithful pets and savage killers: with the right training, akk dogs can fill any of these roles. Those brave enough to challenge the beasts must contend with a thick, scaly carapace that deflects the most powerful of blows and jaws strong enough to crush durasteel. Although native to Haruun Kal, akk dogs have been exported across the galaxy to serve a variety of masters. When not domesticated, akk dogs live in the wild, hunting in packs and attacking anyone foolish enough to enter their territory. 

In addition to their incredible strength, akk dogs are rumored to be Force sensitive. In recent years a Jedi named Master Sulan attempted to connect with the creatures through Force-bonding exercises. The Jedi’s endeavor was cut short when his Padawan’s life was claimed by a particularly hungry akk dog pack leader.





Cave Jurgoran




Though not limited exclusively to caves, this subspecies of jurgoran is usually found in environments with little-to-no natural light. In order to adapt to its dark surroundings, the cave jurgoran has developed bioluminescent scales and a reflective hide. Each creature has a distinct glow pattern, nearly undetectable to most, but instantly recognizable by other cave jurgorans.

It is currently unknown how the jurgoran managed to migrate out of Dromund Kaas and settle in the darker corners of the galaxy. The most common theory among biologists is that the early Sith used jurgorans in battle but found them unpredictable and deserted them like forgotten pets. If this theory is correct, the cave jurgorans of today are descendants of these abandoned tools of war. (Codex Text - Star Wars the Old Republic / SWTOR)





Friday, September 13, 2019

Yozusk



Yozusks were originally referred to as “rock wardens” by the Sith when they arrived on Dromund Kaas, because they nested in the cliffsides around the jungle and because of the hard, rocky protrusions on their backs. Though they are extremely territorial, they primarily feed on animals living beneath the ground, which they dig up with their long arms. They are nocturnal creatures and rely primarily on their sense of smell in the darkness. They are incredibly strong, and many young thrill-seekers cut their teeth fighting the yozusks before moving on to the larger, more powerful gundarks. (Codex Text - Star Wars the Old Republic)






Womp Rat


Carnivorous rodents native to Tatooine, womp rats are a menace to any permanent settlement. They reproduce at a staggering rate and are known to stalk urban alleyways and remote moisture farms alike, prompting some authorities to maintain a standing bounty on the creatures. Vicious and ill-tempered, they prefer meals of organic debris and runoff--but even lone womp rats will attack any creature that gets too close, often spreading virulent disease.

When found in the desert, womp rats also hunt in packs, emerging from burrows and swarming their unfortunate victims in a flurry of claws and teeth. A dozen womp rats can overwhelm a full-grown dewback in just a few seconds, and larger packs regularly feast on fresh bantha. (Codex Text - Star Wars the Old Republic)



Vrake




Although currently abundant, the strikingly patterned vrakes were on the verge of extinction for more than a hundred years. An enterprising Makeb scientist, Kaylah Taprish, took a liking to the creatures--she claimed their faces reminded her of her favorite uncle--and spent five years studying and crossbreeding them before releasing a dozen new colonies into the wild. Unfortunately, with their numbers increased, vrakes have now become fiercely territorial.

The head crest of a vrake resembles the face of another Makeb predator, the thunderhead hawk. Vrakes use the crest to startle prey--usually birds and small rodents--for the rest of their colony to pounce on. (Codex Text - Star Wars the Old Republic)





Voreclaw



A subterranean species of semi-sentient bipedal insects, the voreclaw survived the devastating ritual that wiped out all life on Nathema's surface... but not without cost. The dark side cataclysm obliterated the Voreclaw's hive mind, transforming their underground colonies into mindless individuals without purpose or will.

Driven by hunger, the voreclaw emerged onto Nathema's barren surface, where the sun's radiation seared their exposed flesh and charred their chitinous shells. With no other plants or animals to eat, the voreclaw resorted to cannibalism-- devouring each other until only the few strongest remained.

The species was saved from extinction when the Sith Emperor captured the few survivors to use as guardians in his underground vault. Frozen in carbonite, the voreclaw remained in suspended animation for generations--grim sentries waiting to be awakened should anyone be foolish enough to enter their new domain.



Vine Cat



The heavily armored, sharp-toothed vine cat can pounce up to eight meters and has been known to tear a sleen apart in less than ten seconds. Its armored frill and hide protect it against larger predators such as the jurgoran, and its claws make it an expert climber when it needs to get away. The vine cat was introduced to Dromund Kaas by the early Sith from the dark forest world of Ziost and is responsible for wiping out three of Dromund Kaas’s native herbivorous species to date. (Codex Text - Star Wars the Old Republic / SWTOR)




Thursday, September 12, 2019

K’lor’slug




Hulking, worm-like creatures with pincer legs and gaping maws of teeth, k’lor’slugs are among the most dangerous species on Korriban. Not only can they shear a man in half or swallow him whole, they can project their vile, venomous spit great distances. Hatched from eggs laid hundreds at a time by their queens and blessed with a short incubation period, these hideous monsters can infest and overrun an area in no time. 

A century ago, a notorious hunter named Riegenn Hetuu was contracted to bring a live k’lor’slug queen to an eccentric Hutt for a gala celebration. The beast was meant to be a highlight in the Hutt’s annual gladiatorial tournament, but when Riegenn arrived on Hutta and opened his cargo bay, some four hundred k’lor’slugs poured out, consuming the hunter as well as the Hutt. To this day, the sound made when a batch of k’lor’slugs hatch is called “a Hutt’s cry.” (Codex Text - Star Wars the Old Republic / SWTOR)


K’lor’slug Codex Location




List of The Old Republic Bestiary

Rancor



Rancors are reptilian monstrosities known as some of the galaxy’s most dangerous predators. Although indigenous to the planet Dathomir, they have spread to many other worlds and thrived in many environments. Rancors are a favorite among the wealthiest underworld crime lords, who raise them from eggs to become (relatively) tame pets. Those whose rancors survive to adulthood are afforded a great deal of status, as well as a powerful weapon against their enemies.

A unique feature of the rancor is its tough hide–a mixture of fine scales, thick skin and bony plates. Blaster bolts and vibroblades have little effect upon the hide, and while these attributes fade from a hide removed from a rancor carcass, a few lucky hunters nonetheless wear ornamental outfits made from the material. (Codex Text - Star Wars the Old Republic / SWTOR)



Rancor Codex Location: Belsavis





Galactic History 08: Hyperspace Cannons




This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: 

Early spaceflights were conducted with sleeper ships, their crews preserved via suspended animation over the long journeys to other worlds. But these journeys were incredibly slow. Remembering the efficient hyperdrive technology of the Infinite Empire, the most brilliant scientists of the galaxy began to study what remained of those machines, despite the claims of Tiran, the Drall scientist who centuries before said that nothing could travel faster than the speed of light. 

Eventually, this led to the development of a hyperspace “cannon.” These cannons allowed a ship to be propelled into hyperspace, though a second cannon was required for a ship to return to its origin point. 

The Core Worlds quickly established a hyperspace cannon network. The children of Coruscant soon encountered the Duros civilization, whose people became some of the earliest–and most daring–hyperspace explorers. The true colonization of the galaxy had begun. (Codex Text - Star Wars the Old Republic / SWTOR)




Galactic History 03: The Battalions of Zhell


This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: 

In the millennia before the founding of the Republic, humans had not yet developed spaceflight. One human population–perhaps the only one–was confined to Coruscant, divided into thirteen tribes. This nearly proved disastrous when a volcanic eruption caused a near-extinction event, wiping out a large percentage of human life. 

This made the humans easy prey for the Taung, a gray-skinned species that reveled in battle. Awed by the majesty of the eruption’s ash cloud, the Taung took the name “Warriors of the Shadow,” descended on the surviving humans and subjugated them. Gradually the fighting force of the thirteen human tribes–known as the Battalions of Zhell–mustered a resistance against the Taung. 

After years of struggle, the Battalions managed to repel the Taung and claim their freedom. Coruscant has been the seat of humanity ever since. (Codex Text - Star Wars the Old Republic / SWTOR)


Galactic History 03: The Battalions of Zhell Location: Hutta